Overwatch 2 patch notes for 6v6 Experiment mode and Winter Wonderland event | Gaming | Entertainment




Overwatch 2 developer Blizzard has released a big new update for PS5, PS4, Xbox Series X|S, Xbox One, PC and Nintendo Switch.

The new Overwatch 2 update adds the 6v6 Experiment mode while also making a number of balance changes.

According to developer Blizzard, the 6v6 Experiment mode will be playable in the Unranked Menu from December 17 until January 6.

Map selection and gameplay is based on the Quick Play ruleset, with teams comprised of two Tank Heroes, two Damage Heroes, and two Support Heroes.

Blizzard describes it as a return to the game's roots: "Revisit the roots of Overwatch with the 6v6 Role Queue experiment, bringing back the structured 2-2-2 team composition for a limited time.

"This mode combines the thrill of the original six-player team dynamic with the strategic depth of Overwatch 2’s updated heroes and abilities.

"Dive in to experience a new balance of strategy, adaptability, and pure team synergy—showcasing how modern Overwatch gameplay thrives in a classic format."

The mode makes its debut just days before the release of this year's Winter Wonderland event.

Winter Wonderland comes with its own set of rewards, as well as limited time game modes like Mei's Snowball Offensive and Yeti Hunt.

In the meantime, you can check out the patch notes for the December 17 update below...

Overwatch 2 December 17 update patch notes...

General

• Base health regeneration timer increased from 5 to 7 seconds.

Tank

• Tank role passive

 - Knockback and critical damage reduction removed.

 - No longer affects health.

 - Now only reduces ultimate charge generated by 25%.

Damage

• Damage role passive

 - Healing reduction decreased from 25% to 15%.

 - No longer has reduced effectiveness for tank heroes.

D.Va

• Base health increased from 225 to 350.

• Base armor reduced from 325 to 300.

Doomfist

• Base health increased from 375 to 425.

Junker Queen

• Base health increased from 375 to 425.

Mauga

• Base armor reduced from 150 to 100.

• Base health increased from 425 to 450.

Orisa

• Base armor reduced from 325 to 250.

• Base health increased from 150 to 250.

Ramattra

• Base health increased from 250 to 375.

Reinhardt

• Base health increased from 250 to 325.

• Base armor reduced from 300 to 225.

• Now has the Steadfast passive again, reducing knockback by 30%.

Roadhog

• Base health increased from 600 to 650.

Sigma

• Base shield health reduced from 275 to 250.

Winston

• Base health increased from 225 to 350.

• Base armor reduced from 250 to 200.

Wrecking Ball

• Base shield health removed.

• Base health increased from 300 to 500.

• Base armor reduced from 175 to 150.

Zarya

• Base health increased from 175 to 225.

Widowmaker

• Base health increased from 200 to 225.



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Posted: 2024-12-17 22:16:52

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